TEACHING CLUES AND CUES
When all the cards have
been used once, shuffle
them and begin again.
Repetition reinforces
learning.
B. Lesson Development
1. Call two teams at a time to the front of the room. Instruct students to
arrange chairs in two rows facing each other. Hand the deck of
question cards to one team. For the first round, this team will ask and
the other team will answer.
2. Asking and answering both begin with the student on the left. The
first asker reads a question out loud and starts the timer. The first
student on the opposing team tries to answer it. If that student cannot
answer the question, play passes to the second student on the same
team, then to the third, if necessary, and so on until one minute is up.
The questioning team keeps score, tallying one point for each correct
answer.
3. When any member of the team that is up answers incorrectly, play
passes to the other team and the roles are reversed. When a member of
the second team answers incorrectly, call two new teams to the front
of the room.
C. Conclusion
When all the teams have had a chance to play, the team with the
highest score may challenge any other team to a new round. If another
team exceeds their score, they become the new challengers. The team
with the highest score at the end of the period wins.
ADA P T A T I ON S AND E X T E N S I ON S
Invite students, to write questions and answers of their own to add to
the deck. Be sure that all members of a group agree on the answer and
the phrasing of the question before the card is put into play.
V
A G U
/
F E M A
346
S
E I S M I C
S
L E U T H S